POST-APOCALYPTIC SHENANIGANS
Also for: Playstation 3
Released both as a story DLC and a stand-alone short game, The Last of Us: Left Behind plunges into a couple of the untold events that the main game skipped or briefly mentioned: What happened in the interim between the "Fall" and "Winter" chapters of the main game? And what led up to Ellie realising that secret thing about herself?
The game jumps back-and-forth between these couple of storylines, leaving us
with a few cliffhangers before a dramatic ending decides we've had enough.
If you haven't played the main game first, you should. You control Ellie in
both of the storylines, and one of them contains what must be one of
gaming's worst kept secrets - that she's gay. I guess the sensation that the
LGBTQ-crowd got one of the most well-written, well-acted video game
characters ever on "their side" was too worth celebrating to keep it under
wraps. After all, why hide it away as if it's something shameful?
The love story developing between Ellie and her best friend Riley is sweet.
It feels like young love - innocent, hesitant, fumbling - and a dose of
escapism from a depressing reality. But when reality bites back in this
world, it bites hard. This mostly expository storyline is also a little
interesting because it introduces some playful, new "gameplay" features,
like a car-demolition contest, an imaginary fighting mini-game and a
stealthy watergun-spraying segment. It portrays two juveniles trying to
recreate happier times one last time before they grow old and need to learn
about responsibility. And above all: it explains how Ellie got her awesome
book of puns.
If the other half of this story is cut content from the main game, I'm glad
they left it out. It has Ellie looking for antibiotics in another shopping
center. Its inclusion here is a stretch, but better here than elsewhere.
Since both of Left Behind's storylines has Ellie rummaging through shopping
centers, at least they have the location in common. It could reflect on
Ellie's premature growth from girlhood into maturity, as her reasons for
risking her neck goes from self-exploratory to pure selflessness.
The controls are the same, as are the enemy and weapon types, which make the
gameplay segments a replica of the main game. Ammo is severely limited, a fact that forces you to make the most of bricks and empty glass bottles - the only resource that seems to exist in abundance in this world. The one brand new situation
is where you get to face off against infected and human opponents
simultaneously. This could be a curse or a blessing, depending on your
ingenuity.
Apart from that Joel is sorely missing in both storylines. I don't
particularly enjoy The Last of Us, or Naughty Dog's cinematic adventures in
general, without good character interaction. The gameplay itself is not good
enough to sustain long-lasting interest. But at least we get Riley - and that
stuff is good - but she's only around for the better half of the game. And
when it all comes around it's like a short film: no matter how good, they
always end just as you get into them.
Left Behind is no longer than a couple of hours and overall, I find it good
but a little underwhelming. The broken, back-and-forth narrative works well
enough this time, which is quite a feat because I rarely appreciate these kind
of intrusive narratives, especially not in an immersive video game. It reveals
some events I don't particularly feel the need to see, but it does it well
enough that I don't regret seeing them. The storyline with Riley is touching,
but the other one feels inserted only to spice things up with excitement, and
in the greater scope of things Left Behind feels like something told in
parantheses.
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