BECOME THE MYTH
I wish Ace Combat: Squadron Leader had existed when I was a child, back
when the action film Top Gun (1986) made me, like so many others,
fantasize about becoming a fighter pilot. Squadron Leader is no flight
simulator, but it captures the sensation of flying so well that your whole
body gets into it, whether you are a hair's breadth from crashing or swerving
away from an incoming missile at the very last second.
The game combines the dream of flying with another dream: that of peace.
There is no clearly defined antagonist. War is a state of affairs unfolding
far above the heads of ordinary people, impossible to comprehend, almost
like a force of nature.
On the map and in your aircraft's HUD, the enemy is
marked in red; allies in blue. Some high-ranking military officers want to
see the red burn because the red wants to see the blue burn. You, meanwhile,
fight to put an end to the madness, much like Prince Ashitaka in
Princess Mononoke (2000).
The game takes place on a fictional version of our planet called Strangereal
(a strange name that apparently originated from the developers at
Namco not being particularly good at English). You play as a rookie
pilot named Blaze, also known as Kid, who must defend his nation of Osea
when the superpower and former ally Yuktobania invades without explanation.
Squadron Leader makes the unusual choice of leaving you without a voice or a
face throughout the entire game, as though you were the one actually sitting
in the cockpit. This puzzled me at first — I couldn't figure out which of
the characters in the cutscenes was supposed to be me (the answer: none of
them) — but I eventually came to appreciate how deeply immersive it is.
As the campaign progresses, my squadron and I become increasingly notorious.
Over the radio, I hear the enemy refer to us as "Razgriz" — mythical demons
who, according to legend, first appear to wreak havoc before returning as
heroes.
You lead your men through a dramatic campaign, with understated, almost
poetic storytelling between each mission. But it is not the visual
presentation that stays with you — outside of the cutscenes, the game mostly
consists of sky, ground and HUD elements.
The drama instead unfolds on the soundtrack: partly through the brilliant
orchestral score, and partly through the radio chatter between the pilots.
Characters and relationships develop in the middle of missions. The praise
from your wingmen is intoxicating, as is the panic of the enemy. Every now
and then, you are asked to answer simple yes-or-no questions. A couple of
these affect the course of the following mission.
The controls convincingly emulate the sensation of flying. What may
initially seem intimidating is actually deceptively simple. There are two
control schemes, both easy to pick up: a simplified one with direct control
over your turns, and a slightly more advanced one in which you bank the
aircraft and turn using the y-axis. Neither is entirely realistic, but the
illusion is perfect. Takeoffs, landings and aerial refuelling also make an
appearance — sequences that, thankfully, are as optional as they are
tedious.
As easy as the controls are to learn, the campaign is anything but easy to
win. A number of factors are stacked against you. Your side is severely
outnumbered in every mission, and you are usually racing against the clock
as well. Quite a few missions involve escorting other aircraft. If the enemy
shoots down the thing you're supposed to protect, well... tough luck. Start
over. Worst of all, there are no checkpoints. You have to complete each
mission in one sitting, which can take up to 20 minutes.
To improve your odds, you can purchase new aircraft between missions. Many
of them are based on real-world planes: the F-15 Eagle, F-117 Nighthawk, JAS
39 Gripen, and more. Some of the later missions can become a nightmare
without the more expensive aircraft and their superior weaponry. The final
mission culminates in a sort of "trench run" through a tunnel — one of the
few moments that made me lose my composure for a while.
Storytelling and tight gameplay mechanics combine to form a strong
foundation. One mission has you defending a sports stadium from a bombing
raid. Without any context, it would seem like just another mission in a game
full of them. But as you fight, you hear dramatic news reports from the
ground, and when the entire crowd comes together in a hymn for peace, I get
goosebumps — just as I do when I hear the main theme from Top Gun.
Grand moments like this keep recurring throughout the game, all while you
weave between incoming missiles and try to lock your own onto enemy
aircraft. The overall experience is profoundly affecting: when one of my
wingmen crashes, I am devastated; when I fail, I want revenge; and when I
triumph, the feeling is overwhelming.
Like Top Gun, Ace Combat: Squadron Leader refuses to capture the harsh
reality of being a fighter pilot. Instead, it depicts the making of a myth
that will live on for generations — a myth in which you and your squadron
stand at the centre.
[Screenshots are lifted from
www.mobygames.com]





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