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What Remains of Edith Finch (2017, Playstation 4) Review


THE GREAT ESCAPE


Also for: Nintendo Switch, Windows, Windows Apps, Xbox One


In my dreams, I often revisit places in my past. They are the homes I grew up in, or houses of relatives I frequently visited as a child. The situation feels familiar and comforting, but things don't look quite the way they used to in the waking world. The rooms are rearranged. New ones have emerged where they logically couldn't, and sometimes I discover new spaces behind panels I didn't know were doors. Something is different. It has expanded. But since I see signs of my family living there, it feels like a warm embrace. I'm glad to see everybody is alive and happy. It feels like I'm back home.

What Remains of Edith Finch (developer Giant Sparrow's second game) plays like the depiction of such a dream, except it is not my home. You control Edith Finch, a girl returning home to an empty house after many years of absence. The Washington State house dates back to late 19th century, when her great-grandmother and namesake, called Edie Finch, moved in with her parents from their home in Norway. She was a lover of stories, as is evident by the absurd amount of books contained within. A great number of relatives has lived there ever since, and the house has grown as a result.



Your purpose there is to dig into Edith's own unfortunate lineage and discover why, in such a big family, she's the only one still standing. Why does but one single child of each generation survive? Is the family cursed? Or is it just happenstance? You explore the house, room-by-room, in first person and reveal the different stories of your ancestors and distant relatives. Edith herself narrates the search, and her inner monologue is visualized through text messages appearing in the environments.

The answers to the mystery are cloaked in layers upon layers of family legends and retellings of wildly varying tones and content. You can not always be certain of what's truth or fiction, since you cannot necessarily trust the narrator, but most of the stories end with pretty strong implications. Edith herself had two older brothers, but we quickly learn that one died at the age of 22 and the other disappeared without a trace somewhere on the premises.



It's a painfully beautiful game, and a consise and well-directed experience aided by exquisite audio design. The Finch house lies secluded on an island accessible only by ferry. It rests on a cliff by the Pacific, rising above the surrounding forest. Realistically, it should not be able to exist. It looks like the design of someone with their head in the clouds. 

Built upon the foundations of an ordinary home, it haphazardly reaches for the skies without any sense of equilibirum, as if someone added rooms by playing Tetris very poorly. It should have collapsed long ago, and yet it still stands. Of course, it could be argued that it attempts to resemble a literal family tree, with each room representing a family member. The higher you get, the closer you are to present day. 

What Remains of Edith Finch is a masterclass in the economics of video game narration. Every step of your investigation feels unique. It never repeats itself. Every room is carefully decorated, and every object is meticulously placed to tell you something about a certain character. The narration comes in brief statements, like a series of hypnotic tweets, making the facts reach you almost by osmosis. Each story is presented through a gameplay segment so simplistic it takes none of the attention away from the storytelling.



One of the simpler segments has you riding a swing by moving the controller sticks back and forth. Another story is told through a flip book animation. One of the more elaborate controls like a Halloween-inspired slasher FPS. All throughout the narrator fills in the gaps with insightful, understated commentary, explaining the circumstances of your gameplay but leaving it to the player to fill in the emotional blanks. And all of them end with the death of that character.

And that's where the theme of escapism kicks in. What starts off as a mystery waiting to be cracked gradually evolves into ruminations about the harsh reality of life itself, and the burden of the dreams we carry to escape it. What happens when these dreams become larger than life, and their boundaries start to break? What is left when life forces itself upon us and the dreams no longer can sustain our livelihood?



Escapism versus reality is one of my favorite themes, with its own innate conflict. This is the first time I've come across it in a video game, a format traditionally existing only to nurture such dreams. This conflict is uncommon enough in other media as well, but we've seen it handled by popular movies like The Matrix, and more thoughtfully so in my favorite film, the Japanese classic The Woman in the Dunes (1964), which left me totally devastated.

This is also true of What Remains of Edith Finch. I am amazed by Giant Sparrow's compassion and understanding concerning the existential struggles of the everyman, as well as the more high profile citizens who seem so much closer to fulfilling their dream. With a rich and colorful gallery of characters, the game constantly hits home with its tonal dynamic. It touches upon a lot of different aspects of life, its joys and hardships, by great skill masquerading as simple, yet effective storytelling.

What Remains of Edith Finch is a brief journey that begins well and gets stronger with every passing minute. Like the house you explore it combines little details to build an impossibly monumental experience. Although it could hardly have existed without the trailblazing efforts by a game like Gone Home, it manages to tower above the rest of the gaming landscape as something entirely unique. One can only wonder how it holds together so well. It only took me a few hours to finish but I'll carry it with me for the rest of my days.

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