WHEN BASTA ISN'T ENOUGH
Assassin’s Creed: Brotherhood is a direct sequel to the events of Assassin’s Creed II. In the modern-day storyline, Desmond Miles’ hideout is compromised by the Templars, forcing him and his fellow Assassins to flee and regroup elsewhere.
Inside the Animus, Desmond continues reliving the memories of Ezio Auditore da Firenze, now in Rome at the turn of the 16th century. Ezio has struck a decisive blow against the Borgias and uncovered something extraordinary beneath the Vatican. The opening hours cleverly mirror events across timelines, with Desmond and Ezio both converging on Monteriggioni—centuries apart.
Yes, Brotherhood assumes you’ve played its predecessor. You absolutely should have. Assassin’s Creed II was a watershed moment for open-world design, cementing many conventions that still shape the genre today.
Brotherhood, however, feels like a slightly lesser echo of that achievement. It retraces familiar story beats and expands the formula, but the experience feels rushed—particularly in its final act. The additions are competent, the mechanics tweaked rather than transformed, and the new playground, Rome, is both impressive and problematic. Its density and clutter frequently clash with the series’ auto-assisted parkour, which struggles to interpret player intent in such a labyrinthine environment.
Still, this is an expansion worth having. The “Brotherhood” of the title finally gives Ezio a leadership role, allowing him to recruit, train, and command fellow Assassins. This system is one of the game’s strongest additions. Calling in synchronized assassinations on the fly and sending recruits out on contracts adds both mechanical depth and a sense of scale to Ezio’s crusade.
The side content is also surprisingly robust. While it largely sticks to familiar activities—tailing, fighting, parkour—it’s carried by strong presentation and historical flair. Leonardo da Vinci returns, this time coerced into designing war machines for the Borgias, which Ezio must dismantle. Another memorable arc sees you aiding Galileo Galilei, persecuted for his revolutionary ideas.
From a storytelling perspective, Brotherhood feels largely skippable. And yet, in classic Assassin’s Creed fashion, the cliffhanger ending succeeds in pulling me forward, curious to see how the trilogy concludes.
Oddly enough, this clumsiness becomes part of the charm. Escaping guards feels thrilling; pursuing targets often feels like an unintentional comedy sketch. Ezio’s antics occasionally resemble that infamous Heavy Rain chase scene where every button prompt goes wrong—and I laughed more than once because of it.
The much-maligned tailing missions fall into the same category. Whenever you risk being detected, you need to hide. The inherent absurdity—imagine feeling stalked, only to turn around and see someone dive into a well—breaks immersion completely, but I found them amusing rather than aggravating.
Combat fares worse. The new chain-kill system aims for Arkham-style fluidity but lacks responsiveness. Ezio can feel sluggish, sometimes eating a blow before acknowledging player input. Automatic target switching is particularly infuriating, often sabotaging secondary objectives like remaining undetected or sparing lives. When those fail, the controls make for a convenient scapegoat.
As a setting, 16th-century Rome should be my favorite yet—and in many ways, it is. The codex remains excellent, the choral soundtrack evokes the period beautifully, and the constant chatter of town criers gives the city a vibrant, metropolitan pulse. Visually, the contrast between detailed environments and awkward character models is oddly endearing.
The city restoration system helps foster investment. Rebuilding landmarks, opening shops, and generating income feeds back into gear upgrades and equipment, offering a satisfying sense of progression in a game otherwise light on RPG systems.
Released just one year after its predecessor, Brotherhood marked the beginning of Ubisoft’s near-decade-long annualization of the franchise. It is uneven, occasionally sloppy, but undeniably confident. The series’ identity—conspiracy-laden science fiction, historical tourism, and stylized violence—fully takes shape here.
You fight on the side of ideological extremists in a world ruled by corrupt institutions. The Assassins are terrorists by definition, but in this eternal conflict, their violence is framed as a necessary response to a greater, more insidious evil. The Templars promise order, but at the cost of free will itself.
Brotherhood may stumble often, but it also knows exactly what it is—and where the franchise is heading.










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