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Obliteracers (2016, Playstation 4) Review


UNDERRATED EXPLOSIONS EXTRAORDINAIRE


Also for: Windows, Xbox One


Another combat-oriented racing game, huh? I feel like I've been down this road before, except this time I didn't go it alone - this time I brought my younger brother along. And I'm happy to report that, for as long as you engage in the frantic multiplayer, the aptly titled Obliteracers is super-fun arcade mayhem. It belongs to the exact same substrata of racers I've reviewed before - BlazeRush and Table Top Racing: World Tour - both of which I found mediocre. But I never got a chance to play those against friends or family.

Obliteracers, developed by Space Dust Studios, encourages you to find your favorite racing mode, and gather a few friends around your TV for some easily digestible competition. It supports up to 16 players, all on the same screen, which is probably a mouthful. Me and my brother have spent countless hours on the few tracks it offers, competing in the "Endurance" racing mode, with a few cannon fodder AI-bots thrown into the mix, to crown the family racing champ (spoiler: it's not me).


We've cheered, laughed and raged so much I could've easily awarded it at least half a star more, had I not also finished the single-player "campaign" against my brother's recommendation. Playing it only brought to light how shockingly scant the game is in content. It's a party game, so what do you expect? Friends are part of the package. Without them the experience rings hollow.

The game contains only four different tracks, in different settings: Tropical, desert, naval and futuristic metropolis. These double to eight if you count that you can also choose to race in the reverse direction. Add to that a few different weather conditions that affect traction, and a handful of racing modes, and you can wring some variation out of it.


The point isn't to cross the finishing line first, it is to stay alive and obliterate your opponents by whatever means necessary. You can tackle them off the track, or try to outrun them - any car that gets too far behind the leader explodes. But the most obvious means are the nice assortment of weapon pickups that lie scattered around the tracks. Rockets, missiles and chain guns work great if you're in the rear. The flamethrower, force blast and charged orb are deadly when you're surrounded. The mines and grease are best utilized by the car up front.

In my favorite racing mode, called "Endurance", you respawn a few seconds after you get obliterated, and the first one to score enough kills wins the match. "Knockout" is exactly the same but without the respawns - when one last driver is left, the race stops and all racers return to the track, until one gets enough kills. 

"Survival" is the same as "Knockout", except only the last man standing gets the point. And finally, "Leader" means the driver in the lead snags all the points, regardless of who's responsible for the kill. The different modes create some variation, as you need to adjust your tactics a little regarding aggressive or defensive playstyles, as well as driving skill or aiming.


The tracks are wildly varied, with a lot of room for improvisational response and strategic placement of grease and mines. They all have unique obstacles in the shape of crossing traffic, bombs, ramps, jumps or debris along the way. Some are flat and some are more like rollercoasters. With so many ways to earn points, I often wonder how the game prioritizes the score count. For example: If I tackle an opponent into a grease stain placed by someone else, causing him to fly off the track, who gets the point? Do I get it or the one who placed the grease?

I don't doubt that the game is quite fair in its scoring system, and I think any inconsistencies even out in the long run - especially in marathon-length "Endurance"-competitions. If one player wins by a wide margin, a few doubtful points don't matter. The camera is fairly flexible, and you can put up a defensive shield against incoming attacks, although this makes you lose your currently held weapon.

The simple control scheme works well with the heavily physics-based gameplay. Some levels' slippery surfaces don't make much logical sense since many vehicles are hovercars, but that is only part of the game's humoristic charm. The drivers are all cartoon animals or robotic characters full of instant personality. If you try to shoot without a weapon equipped, they start provoking each other with fun alien gibberish instead.


And the charm is disarming, in spite of all the violence on display. When things go bad and the aggression within reaches boiling point, it's still hard to point a blaming finger at the game with its expressive cartoon characters and uplifting music. It's like a kitten playing with your feet. It might sting a little, but isn't that just the point? It's in its nature, and you can only blame yourself for partaking in the game.

Instead, all you can do is "be better", in the words of the Greek God of War Kratos. This game brings me back to the mentality of playing arcade games in the 8-bit era of the 1980:s, when you perfected the good games because new ones were hard to get. The way that Obliteracers stays in the rotation of games among all the new releases is a testiment to its uplifting, endearing fun.


The meager single player content is a huge letdown, and the only major thing that keeps the score down to merely "good". The campaign contains no sense of progression or story, only a series of tracks with an award system of up to three bombs. Knowing the tracks inside out, I beat them all in an hour or two (at the most) with a full score. Most of the tracks I cleared on my first attempt, without exerting myself - and I'm not even particularly skilled. Players with no intention of delving into multiplayer should just stay away.

It pains me to know that I could've awarded this game a lukewarm two-star rating, just like those earlier, similar games, had I stuck to the campaign. Obliteracers deserves three-and-a-half glowing stars for its multiplayer, and two fading stars for the single-player content. I'll round it up to three, because the multiplayer shines so much harder than the single-player stinks. The logics of maths don't always apply in video game criticism, just like the laws of physics don't make sense in this game - it's all part of the good spirit of fun and personal preference.

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