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Assassin's Creed III: Remastered (2019, Playstation 4) Review


BURSTING AT THE SEAMS


Also for: Nintendo Switch, Stadia, Windows, Xbox One


What is Assassin's Creed III? Well, it is nothing if not ambitious. 

Let me try to summarize it: It is the fifth game in the Assassin's Creed-franchise, a continuous tale about an ancient struggle between "freedom" (the Assassins) and "order" (the Templars). This chapter depicts a revenge tale, in large part told through the perspective of a native American in the mid-to-late 18th century. And so it extends into the tragic fate of the native Americans in their struggle against the colonialists, who in turn fight among themselves, namely the Brits against the French. It's also a tale about the American revolution, as told through the lens of dozens of famous freedom fighters.

The gameplay is a third-person, story-driven stealth game, an open-world parkour platformer with survivalist components, a melee fighting game, a walking simulator and a naval battle sim - all wrapped into one gigantic package.

All of this is, in turn, also encapsulated within the larger, futuristic sci-fi narrative about the recurring character Desmond Miles, whose story finally gets concluded. He and his companions keep uncovering an ongoing global conspiracy. Meanwhile, they try to decipher the messages left by an ancient (or is it?) civilization, who keep warning about an imminent apocalypse. As ridiculous as it sounds, all of it is told with straight-faced seriousness.


Do you see the problem here? I tried to shorten it the best I could, but supposedly you got lost somewhere along the way. If this was a book pitch, a professional editor would have stepped in halfway through and said: "Whoa there, partner! You need to edit some of these elements out or you'll never see the end of it." Sadly, since Ubisoft self-publish their games, no one was there to tell them what a mess they were creating.

Assassin's Creed III just doesn't know when to shut up. It tries to be too much, never giving any of it time to sink in, and consequently is about nothing. It contains twelve long story sequences, and after roughly half of them it still introduces new major gameplay elements in a game of endless tutorials. Point the musket there, pull the trigger, and there you go, good sir - your first kill! Everything is chopped up and stitched together to form a sort of Frankenstein's monster of video game narration.


Much has changed since the last entry, but at least I still embody an assassin. Eventually I get my list of assassination marks, but I don't feel like an assassin anymore, instead I feel like I'm part of an interactive tour depicting the birth of the U.S. I just go where the quest markers point and try to follow the on-screen prompts, all the while staying within the confinements of the set piece (lest I get "desynchronized" and have to start over). If Ubisoft want to make their games linear, they should just do so.

Many missions involve tailing and searching for clues, and they are tedious and frustrating. The stealth mechanic works horrendously with the auto-assisted controls, giving your position away at every possibility and causing your mission to fail. In a game about freedom and independence, taking place in a big open world, I shouldn't constantly feel monitored and directed by an invisible hand. Especially not such a traitorous one, that causes me to fail so much.


I also feel weirdly constrained in the few choices I actually get to make. Halfway through the game I enter a store to upgrade my arsenal, only to find that I don't meet the requirements to purchase or craft more than a couple of items. Store goods only unlock as the story progresses and I find the correct chest somewhere in the open world. Some of them even require me to leave the game and head into the Ubisoft online store.

Crafting requires me to recruit artisans and gather materials by exploring the frontier wilderness. I must navigate the clunky interface to look for animal habitats, set snares and place bait - and wait. Then I must kill and skin the animal. The revolution can wait a few hours, because I must figure out how to get a better tomahawk. And the big irony is that I had no problems finishing the game with the free weapons the story handed me.


Maybe I'm missing the point. Maybe it's intentional, like Assassin's Creed III tries to subtly tell us freedom of choice is only an illusion. Previous Assassin's Creed entries have been upfront about that possibility, to a degree. But this is not a franchise known for subtlety. It indulges in explanations, with thick database entries about every historical location and individual you come across. If this game really is about "freedom as illusion", they'd have someone make a long speech about it, which it doesn't.

I can't go into much detail about the ambitious plot, because it revolves around so many twists and historical figures, revelations and more twists, that I'd do anyone a disservice to spoil it. It is overly stiff and serious, but presents a couple of good performances among the voice actors. The characters themselves are poorly written, though, with unclear motivations and sudden alignment shifts. Suffice to say, the story is the best thing about this game, without being good.


It's interesting to witness some historical events, like the Boston massacre and the Declaration of Independence, even as Ubisoft shoehorns these events into the revenge plot to a comical effect. A lot of political intrigue is going on, and it's clear no side has the moral high ground. I just ally with the ones that could bring me closer to my ultimate goal. It's not like I have a say in the matter, but at least I appreciate the ambition to make both sides into moral shades of grey.

But that's all the praise I can muster for Assassin's Creed III. Playing it throws me back and forth across the world map, and back and forth in time. The constant interruptions muddle the chain of events and keep me from getting a sense of the geography. The half-developed American cities with a lack of landmarks can hardly be called fun to parkour. You can climb trees in the wilderness, which is a welcome addition, but the forests are playgrounds in search of attractions. Besides, the tree climbing doesn't work well. In fact, none of the parkour does. In fact, nothing about this game works.


The mission design is an abomination. Your objectives are tedious and frustrating to reach, often involving very little gameplay and shady winning or losing conditions. If you stray too far from the intended path you automatically lose, resulting in a frustrating "desynchronization", meaning you have to start over.

The combat doesn't fare much better. I keep parrying and countering, or disarming and attacking, and can basically fight indefinitely. It's sure as hell easier than going the genuine assassin route by sneaking and actually assassinating the targets, which I thought was the point. The combat controls are unreliable, and sometimes don't respond to my input. Too often the horrible camera positions itself behind objects so I can't see what's going on. I guess that raises the difficulty somewhat, but in all the wrong ways.


In spite of its remaster status, I run into glitches or annoyances everywhere. Cityfolk walking backwards, random people spawning into cutscenes, AI hiccups and the game inexplicably desynchronizing me (i.e. killing me) for shooting a deer in open world exploration - all of it happened in one horrible session. Enemy soldiers popping out of nowhere also happens frequently.

In the final chase scene of the game I caught up with my target and even ran past him, but the game didn't let me assassinate him. As it turned out, you weren't supposed to catch up to the guy at all, so the assassination option was turned off. The game had a cutscene in store further down the road that it desperately wanted me to see.

And in spite of its endless tutorials, it leaves so many mechanics underexplained that I don't know how to approach some of the side activities. The trading, the crafting, the sidequesting, the collectibles, the survival challenges, etc., are all hidden in an intricate maze of menus and don't feel well integrated into the story at all. I tried them, but gave up on all of them, because they were all so unnecessary and underdeveloped. Assassin management suddenly gets introduced in a mission and never properly explained. And for what reason would I go on these tedious naval expeditions?


It seems like Ubisoft got pretentious with Assassin's Creed III, and decided to expand their assassination plotline to become a grand statement about the freedom of life. Which, as we all know, is such a grand statement it doesn't actually mean anything. Life is whatever you want it to be. Is it about making a stand? Finding inner peace? Finding love? Raising a family? Getting to know yourself? Surviving? Climbing buildings? Admiring the scenery? Getting to the top of the command chain? Exploring? Law and order? Striving to be free?

Pick your poison, and re-evaluate it if it doesn't do the trick, but you sure as hell don't need this game to find it. For me, it constantly feels like playing with my hands tied behind my back. Even as a history lesson it is boring - rarely have I dozed off reading codex entries, but here it actually happened. Who knew the American revolution was so boring?


There's no denying the fact - life is way richer outside of your video games, no matter how much you try to stuff into the bloody product. Assassin's Creed III is so bloated that it is bursting at the seams and deflates the entire project. It took guts to polish its dreary visuals into a remaster and unleash it upon the world again. "Look, we know the gameplay sucked, but now we have polished the graphics so you can see exactly how ugly they are."

I feel like I could go on complaining forever - the constant textbox popups, the awful horse mechanics, the stupidity of the dull main character - but it's sort of pointless. Choose a random blind spot on the world map and I'll point out at least ten flaws on our way there. I never expected the franchise to sink this low. Assassin's Creed III is its weakest entry by a landslide. Considering I have seven more entries to go before catching up, let's hope it remains that way.

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