Skip to main content

Gravity Rush 2 (2017, Playstation 4) Review


ANATOMY OF A MAJOR LETDOWN


Also for: -


Let's begin with the good news.

I urge everyone to check out screenshots and videos of the artistry that Team Siren put together for Gravity Rush 2. The game features a huge, levitating open world of great verticality and creativity, the likes of which I've rarely seen. You traverse it by altering gravity to work in your favor. For instance, if you want to reach the top of a cathedral, you aim for the steeple, press a button and literally fall into the sky. You may even stop moving mid-air and redirect your fall. Free of all shackles, you can explore the open world however you wish, from top to bottom, looking for secret treasures and optional bosses.

Furthermore, the story is political in the true meaning of the word, and not shy about it either. It sports a rare, old-fashioned class awareness, at least for the first half of the game. Gravity Rush 2 depicts a city levitating in the sky, where the spoiled elite live on floating islands far above the veil of clouds, where the sun shines constantly.

The underclass live far below, shrouded in mist, taking shelter in ramshackle buildings surrounded by filth. They live off of the scraps of the wealthy. And in between we've got the workers, the marketplace, the entertainment district and the harbour full of levitating freighters. The place is teeming with life. Floating cars take passengers from one part of the city to the other, or at least the ones who can afford the ride. The brilliant soundtrack echoes the vibe of every location or situation. The color of the sky reflect the living conditions.



Add to that a most spectacular cast of memorable characters, and we've got ourselves a triumph in world building. Kat, the heroine you're controlling (in immersive third person), is super charming and quirky. Her extroverted personality is infectious with wild mood swings depending on how the community treats her. She longs to belong. Being a gravity shifter, her powers make her a superhero, but at the same time she harbors many insecurities that make her more humane than most, and deeply relatable.

In the beginning she finds herself in a new location on board the houseboat fleet, working alongside its residents as they sail across the ether. They stop at certain locations to mine for precious crystals, a currency in this world. The first two chapters of the game concerns the politics of the fleet and the employers that seek to exploit them, and later expands to involve a brand new city. The story grabs me right through to the end, and Kat's friendship with her equal, Raven, is touching, loving and uplifting. Raven's appeal is more introverted and mysterious - and she's one helluva looker.


The dialogue is told mostly through comic panels, and the entire story feels like it could've been lifted right out of a good manga. Some of the more comical interludes make me laugh, and every minor side role is well-written by writers that have a good grasp on how to establish character. The story is also unusual in that it's broken up into several, mostly standalone chapters (Dragon Age II did something similar). Some may not like it, but I find the approach refreshing.

So far so good. In terms of story, character, dialogue, inventiveness and world building Gravity Rush 2 is top-notch - even better than the first game. Really, it's creme de la creme. I've seen a few YouTube-videos praising this game, and they tend to stop right here, pointing at these elements as evidence, and call the game "underrated", "an unsung classic" or "the forgotten gem of the generation". But this annoys me to no end, because it's a half-truth, turning a blind eye to droves of obvious flaws, bad ideas and horrendous execution in gameplay mechanics.



I struggle to tell you how disappointing it is. I've been looking forward to play this sequel ever since I finished the first game and found it so promising, but felt as if it was only half-finished. And here's the thing: My own political conviction also leans heavily to the left (way more than you'd perhaps think), and upon finally finding a rare game that syncs with my ideals, I so wish I could join the choir, but I could not look you in the eye if I did. Because playing the game is nothing short of dreadful. It's obnoxious and tedious almost every step of the way.

In terms of mission design and most things tied to the controller in your hand - movement, camera and combat mechanics - Gravity Rush 2 is an absolute train wreck. The only thing that works well are the flight controls in free-form exploration, where you make no real progress, apart from collecting precious gems used for character upgrades. You can improve Kat's gravitational powers, such as her gravity kick, dodging ability and the stasis field, which is mainly used for grabbing hold of things and flinging them at enemies.


None of these combat-related movements work well. And once you start a sidequest or story mission, combat starts to feature heavily, showcasing frustrating mechanics that haven't improved at all since the first game. In the center of it all is an auto-targeting system. It's supposed to help find enemies' weak spots, but half the time Kat will miss and glide right past or shoot her projectiles into the surrounding ground.

It's a shame, because if the combat was fun, we would have had a great game on our hands. The boss encounters could've been amazing, particularly a few late ones that boast great visual creativity. But the unsynchronized camera/movement-dance keeps mocking me every step of the way. Not even experimenting with your equipment - the occasional power-tweaking talismans - helps much, because none of them can repair the broken camera and hit detection.



The camera goes berserk all the time, trying to find the currently auto-locked enemy as you miss. If you crash into a wall or hit the ground, you can bet your sorry ass the viewpoint gets stuck on the other side. You can't see shit. While you try to find your bearings all other enemies have plenty of time to release their deadly attacks off-screen. Just as you finally find your way out of the mess and pick a suitable target again, your gravity gauge runs out and you start falling towards the ground. Once you regain some gravity power, the camera angle has changed and you need to find a new target.

As a concept, floating combat is very anime, but I doubt this is how Team Siren envisioned it. The encounters never end, because it's wave after wave of repeated foes with very obvious weak points you repeatedly fail to hit. This is no power fantasy, it's a disempowerment nightmare. You want another quote? You've got it: This is no force for good, it's a farce for bad.



Even worse are the missions where the game rips the flight mechanics right out of your hands, forcing you to stick to ground level. You must remain undetected, so you have to sneak your way to the current objective. The game doesn't have a proper stealth mechanic, and doesn't offer much freedom in tackling the situation. In certain missions they made sure I didn't veer too far off the critical path and teleported me right back to the beginning if I tried to experiment a little.

Some stealth missions require you to take photos of your objective. In other words, Team Siren can't even let the photo mode only be a fun, innocent tool for self-expression. What if some players don't wanna use it? No, it must feature in the gameplay, no matter how boring it makes the mission, because otherwise the effort gone into implementing it might be wasted.


And those dungeons - yuck - those dreadful, drawn-out "dungeons", where you need to complete a trial before moving on. "Collect gems before time runs out", "Defeat all enemies", "Defeat your enemies with your newfound powers"... A couple of them introduce new forms Kat can change into. One featherweight form, which involves the floatiest movement I've ever seen in a video game, and a heavy, hardhitting one, with kicks that take so long to charge that every enemy will line up to deliver a free bitchslap while they wait.

Almost every mission - whether main quest, sidequest or challenge quest - hinges on some bad or boring mechanic. At the top of my head, I can mention two missions I liked: (1) A sidequest that was heavily inspired by the great, classic 1978 scifi-movie Invasion of the Body Snatchers, and (2) a late quest in the main game that was a 3D puzzler. It required me to raise and lower blocks to create an unbroken chain of blocks. They were both unique and worked without a hitch. I also remember a plethora of bad ones, too many to list here.



Other than that, I've got nothing about the gameplay to praise. I can't believe this is a sequel to a game that had so many great ideas and novel concepts. Maybe the critics weren't harsh enough towards the first game's flaws, because I expected Team Siren to learn from them and create a superior sequel (like Ubisoft did with Assassin's Creed II). Instead they made it worse. They improved the things that were already sufficiently good, and did nothing to rectify what was bad. They even added new bad mechanics, all of which feel more broken than what was already in place.

To add further fuel to the fire, I encountered four serious glitches. (1) One hard freeze, forcing me to replay a seriously flawed, long sidequest from the start. (2) One hard crash, forcing me to start a long fight sequence all over. (3) I once clipped through the wall and got stuck, forcing me to restart the game and load the latest checkpoint. (4) One mission kept teleporting me back to the quest giver for no reason. I had to restart the game and retry the mission. I'm sure plenty of other bugs exist, but I was lucky enough to miss them.

Not even Raven or Kat herself could lift my spirits. Their charm only made me feel guilty for hating Gravity Rush 2 for long stretches of time. Your potential enjoyment I can say nothing of; some people are so laser-focused on narrative and world building that they seem able to completely disregard everything horrible that surrounds it. It's a mystery to me, especially when the flaws impede the progression of the good story. If such things don't bother you at all, and if story is all you care about, you too could join the Gravity Rush 2 choir and start singing its praises.

Comments

Popular posts from this blog

Wing Commander (1990, DOS) Review

ALL YOUR SPACE ARE BELONG TO KILRATHI

Assassin's Creed: Odyssey (2018, Playstation 4) Review

HOMER WOULD BE DISGUSTED

Baldur's Gate: Siege of Dragonspear (2016, Windows) Review

NEEDLESS FAN FICTION

Zack Zero (2012, Playstation 3) Review

AVERAGE TO THE MAX

Wolfenstein: The Old Blood (2015, Playstation 4) Review

ONCE MORE INTO THE FRAY

Assassin's Creed: Origins (2017, Playstation 4) Review

MASSIVE TO A FAULT