Skip to main content

Uncharted 3: Drake's Deception Remastered (2015, Playstation 4) Review

THE DESTROYER OF LOST CITIES


Also for: Playstation 3


Damn you, Uncharted 3: Drake's Deception. This series was on an upwards trajectory from the first entry to the second, and then Uncharted 3 turned it into a dud. It feels like a different rendition of the second game, a triumph on attempted repeat, adding new locations, new villains and new supporting characters to make it seem fresh. But below the superficial sheen the game has some glaring issues with storytelling, pacing and combat design.

Naughty Dog knows how to entertain players. Uncharted 3 might not feel fresh, but it takes the player through some memorable set pieces, like a stroll through a desert, an escape from a sinking ship and jumping from a crashing airplane with no parachute. It has that variation and grandiose cinematic zest that players would expect by now, making it a decent, albeit quite predictable game. It boasts great visual design in highly detailed environments, and the skilled voice cast brings life to the characters.



The protagonist, Nathan Drake, is the bane of many an ancient culture. Last time the city of El Dorado collapsed under his treasure hunting ambitions. This time his sights are set on the lost city of Iram of the Pillars (I had to google it). Of course he's not the only one. His competition this time is Katherine Marlowe, a lady with a clear Helen Mirren-semblance, and her henchman Talbot. The bastards rush to site after site and try to kill all competition because their potential fame and fortune told them to.

The hunt takes Nathan, his buddy Victor Sullivan and other friends through a string of pretty locations in Syria and Yemen. A couple of playable flashback sequences from Drake's youth take place in Colombia, and the not-so-pretty opening brawl takes place in a Londonian bar. Although the locations are new, it's familiar ground. All the elements remain: storytelling, action, puzzle solving, platforming and parkouring, all viewed through a third-person camera. The controls are tight and responsive, except for the clunky fisticuffs, which unfortunately happens more than ever in this entry.



The previous game, Uncharted 2: Among Thieves, had great pacing, fun combat, and a forgettable story elevated by entertaining dialogue. Uncharted 3 deepens Naughty Dog's storytelling ambitions with drawn-out flashback chapters and more story exploration than ever. The second and third chapters are a long detour detailing how Drake first met Sully as a young kid. Closer to the end, an eventless trek through the desert feels endless. In moments like these, the pacing totally fizzles out. Action-adventure isn't the most fitting genre for narrative experiments.

Bloat also permeates the action. A ridiculous chase scene through the alleyways of a Syrian city feels like a marathon. The same can be said about the combat sequences. The setup is basically identical to previous entries. You enter an obvious battle zone full of obstacles to hide behind. Weapon pickups are placed where it makes sense. Then the enemies start swarming the place from all over. The action is frantic and Drake can't soak up too many headshots before he falls. It can be a fun challenge when the parameters are set right.


Unfortunately, in Uncharted 3 the parameters are all out of whack. To ramp up the difficulty, the designers have made some poor decisions in combat- and enemy design. Some sequences drag on forever. The shipyard battles against countless enemies are cause for frustration. More and more keep spawning. I thought for a while I was supposed to flee, but that wasn't the case. It only ends after a veritable onslaught. 

To add insult to injury, every enemy is a bullet sponge and some armored goons' health take forever to whittle down, making headshots and rare, overpowered guns the only sound way to defeat them. How unlucky, then, that my headshots didn't register sometimes, even as I decorated the unwary enemy's face with my crosshairs. Insta-killing rockets and grenades from hidden enemies guarantee a few deaths, and the checkpoints don't come very often.



How lucky then, that the characters and their quips are as fun as ever. Uncharted 3 expands on Drake's relationship with his mentor Sully, a source of many a fine line of dialogue. It needs to be said: Drake is a royal bastard in this entry. Sully's getting old and wants out, yet Drake annoyingly exploits Sully's undying loyalty to get the assistance he needs. Drake's character arc in this entry is about realizing the danger his adventures cause to those he holds dear, a lesson taught by his wise on-and-off spouse Elena Fischer. The lovely Chloe Fraser also returns as a sidekick alongside a new ally, Cutter, but they're just brushed aside halfway through the game.

It's lucky most of the characters are so well-written - the bland villains are an exception - because the story they inhabit is not. When it comes to plot in video games I lower the bar, consciously or not, when compared to movies or TV shows. That is especially true of action games. I rarely care about, or even notice, plot holes in all the surrounding mayhem.



With all that said, I still felt let down by some really hamfisted and lazily written plot developments. After escaping a capsizing ship, Drake just happens to wash up on the shores of the town he's supposed to visit. "How convenient", he says. Later, after stumbling through the desert for days, he just happens upon the ruined city he was looking for. Here, he doesn't say "how convenient", but he should. And instantly, after almost dying of dehydration and exhaustion, the action scenes ensue with Drake in tip-top shape.

Allegedly, the production of Uncharted 3 was troubled, and Naughty Dog obviously cut some corners to get the game out on time. It was riddled with glitches upon release, and some still remain even in this Bluepoint remaster. The bugs are not gamebreaking, but the unsteady animations occasionally screwed me over. At one point I was magically teleported from cover a few meters over to the right to become a sitting duck in a combat zone.



Overall, the extensive animations haven't aged well. They often feel floaty, and the rubber-banding can be insane. When you jump slightly off point, the invisible hand of God pulls you to the ledge, or rope, or whatever you want to grab. The brawl animations are also affected by this divine intervention. If a fist doesn't quite connect with the opponent's chin, the naughty God drags the characters closer together. Truth be told, this has been prevalent in the previous games as well, but I chose to ignore it then because of the overall enjoyment.

I don't enjoy Uncharted 3 as much. My list of complaints is long. Following up such a great game as Uncharted 2 only makes it longer. But it still cannot completely overshadow the joy of taking part of a great adventure. The journey is a lot bumpier, but delivers many fine sights and gameplay thrills. All the set pieces - the desert, the airplane, the boat, the horseback chase straight out of Raiders of the Lost Ark - make Uncharted 3 the the most memorable entry. Some sights are etched into my memory. Without being groundbreaking, the large-scale puzzles come at the right moments and are well designed. They are probably my favorite ones so far in this series.



Fans will get what they expect. The audiovisual experience conveys all the major narrative beats that players crave. The drama is real, the action is exciting and the comedy is entertaining. Naughty Dog can create a compelling cast of diverse personalities. For me this was my second playthrough, so I vaguely remembered the major plot points, but nevertheless felt concerned for the characters' well-being. For all the story's flaws and clichés, the writing made me care about the outcome.

Nevertheless, this is the entry that shouldn't have been. It feels disjointed, and you can tell that Naughty Dog scrambled together a storyline from a few great set pieces. The plot is hard to follow and uninteresting. All the combat grievances, pacing issues and questionable plot developments cause much frustation. Considering all the efforts poured into the game, it pains me to say that Uncharted 3: Drake's Deception is the entry you might as well skip.

Comments

Popular posts from this blog

Wing Commander (1990, DOS) Review

ALL YOUR SPACE ARE BELONG TO KILRATHI

Baldur's Gate: Siege of Dragonspear (2016, Windows) Review

NEEDLESS FAN FICTION

Zack Zero (2012, Playstation 3) Review

AVERAGE TO THE MAX

Ratchet & Clank 2: Locked and Loaded (2012, Playstation 3) Review

LET'S CREATE SOME DESTRUCTION

Sea of Stars (2023, Playstation 5) Review

'TIS A PRETTY SHALLOW POND

Dear Esther: Landmark Edition (2016, Playstation 4) Review

THIS MAN IS AN ISLAND