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Yakuza Kiwami 2 (2017, Playstation 4) Review


DICKENS GOES GANGSTA


Also for: Windows


A Yakuza game is like a box of chocolates. You never quite know what you’re going to get—and yet you do. It’s chocolate. The uncertainty lies in the flavor. How will our long-suffering protagonist Kazuma Kiryu develop this time? Where will the story take us? How funny will the substories be? Which mini-games remain, and how do the combat systems and skill trees function now? And most importantly: is Yakuza Kiwami 2, the remake of Ryu Ga Gotoku Studio’s own PS2 classic Yakuza 2, to my taste at all?

The most striking update is the introduction of the Dragon Engine, previously used in Yakuza 6: The Song of Life. Gameplay feels smoother, with fewer loading screens, but above all, it looks phenomenal. The engine pushes the PlayStation 4 hardware to its limits—you can almost hear the GPU groan under the strain.

On a standard PS4, the framerate struggles in crowded areas, particularly on busy streets. Still, the sheer level of detail is remarkable. When the camera closes in, you can practically count the pores on characters’ faces. Effects like soot, sweat, and grime add texture and weight to the models, grounding them in their environment.



These details may seem superficial, but they significantly enhance immersion. For the first time, the city feels like more than a static backdrop. You collide with street furniture while sprinting toward the nearest burger joint to heal up and gain experience. Through shop windows, you can see staff attempting to placate impatient customers. New alleyways open up, no longer blocked by invisible walls.

We simply see more of Kamurocho and Sotenbori—and we can even explore them in first-person mode. Neon lights, packed streets, cluttered shops: it’s all there. In photo mode, random pedestrians will even stop and strike a pose for the camera. I’ve never been to Japan, but after playing Yakuza Kiwami 2, it feels like I have.



The main story is earnest to the point of absurdity. Set one year after the previous events, Kiryu has left the yakuza life behind to raise his adoptive daughter, Haruka. He is still mourning the loss of his old friends when the new chairman of the Tojo Clan seeks his help in negotiating peace with the rival Omi Alliance.

Naturally, things spiral out of control. The chairman is assassinated right in front of Kiryu, dragging him back into “the business” once again. Teaming up with a female police officer—an orphan named Sayama—Kiryu sets out to uncover the truth. What follows is a melodramatic, Dickensian tale of abandoned children and fractured identities. And perhaps, just maybe, Kiryu might even find love.

On its own, the story is uneven and occasionally nonsensical. Yet when paired with the game’s atmosphere, combat, and confident cutscene direction, it works. The smaller character moments are far more effective than the grand twists. It’s the kind of narrative that grips you in the moment but collapses under retrospective scrutiny.



The trip to Sotenbori introduces the game’s standout antagonist, Ryuji Goda, the blond powerhouse featured on the cover. He is the best villain the series has produced to date: driven by resentment born of hardship and abandonment, yet bound by a personal code of honor. As the story unfolds, he grows just enough to suggest that, under different circumstances, he and Kiryu might have been allies—or even friends.

Not all characters fare as well. I’ll be frank: I don’t like Haruka. I dislike how she’s written. Though she looks like a child, she often behaves like an emotionally omniscient adult, with sensibilities far beyond her years. It recalls Kirsten Dunst’s performance as an eternally aged child vampire in Interview with the Vampire. Other characters feel forcibly inserted into the plot, overcomplicating an already tangled narrative. It often seems as though the writers struggle to justify the presence of every recurring face.



That aside, I genuinely enjoy almost everything else about Yakuza Kiwami 2. The streamlined martial-arts combat is the best it has ever been. The jazzy combat soundtrack heightens the sense of urban chaos. Kiryu now blends all fighting styles into one cohesive system, making encounters faster and more fluid without sacrificing depth. Random street fights allow you to refine your approach, while boss encounters and the Coliseum Tournament let you test it under pressure.

The revamped leveling system is equally welcome. Restaurants finally become central to progression. By exerting yourself—whether fighting or simply running around—you build up appetite. Eating grants large amounts of experience, and discovering effective meal combinations boosts gains further. Grinding becomes less tedious and more experimental as a result.



This is also one of the most addictive games I’ve played all year. Nearly every mini-game has been tweaked or improved (with the unfortunate exception of the UFO catcher). New additions include golf, pissing contests, and lewd photography. It’s easy to lose hours to these distractions. At times, Yakuza Kiwami 2 feels like an old Epyx sports compilation, such as Summer Games or California Games. Larger side activities include Cabaret Club management—imported from Yakuza 0—and a real-time-strategy-inspired gang war mode, which is sadly dull.

But that’s almost beside the point. In a world already overflowing with life and activity, it’s the substories that form the true heart of the Yakuza experience. They are what make the series utterly unique.

These side stories carry blunt life lessons, filtered through a warped, often hilarious lens. In one, I expose a fake exorcist—only to encounter a real ghost. In another, I talk a suicidal man out of killing himself, only to push him into a relationship guaranteed to ruin his life. In yet another, I introduce a talented songwriter who can’t sing to a gifted singer who can’t write.


A few minutes of Yakuza Kiwami 2 never tells the full story. You only grasp it by playing the entire game, absorbing its contradictions, excesses, and tonal whiplash. Looking back, you might think: “What the hell was all that?” And that’s exactly the right reaction. It’s a wild ride.

Unlike most narrative games, which build in natural stopping points, Yakuza Kiwami 2 seems determined to keep you inside its world. Downtime is just another opportunity to compete. Resting means falling behind. Friendships erode under the pressure to be number one, and new alliances are forged only through business.

That is the harsh lesson at the core of Yakuza Kiwami 2. Though they could have been brothers, Kiryu and Ryuji are too alike to coexist. The world has no need for duplicates. Kindred spirits or not, they occupy the same space—and in that space, there can only be one.

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