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Game of Thrones (2014, Playstation 4) Review



CHOOSE YOUR OWN CHOICE


Also for: Macintosh, Playstation 3, Windows, Xbox 360, Xbox One

Out of all the games I've played, this must be the least I played. Experiencing the first season of Game of Thrones in video game format is more about watching, plotting, and anticipating what might happen. Most of your work never leaves the mind. You can do little but pay close attention to the narrative stream, and respond to the on-screen prompts. Interaction happens through a minimum of button-presses, and since your decisions are time-restricted, you have little time to consider the consequences.

If Telltale Games wants to convey the mental stress of partaking in the HBO adaptation of Game of Thrones, they succeed. Too bad it's technically impaired, with certain lines of dialogue not playing, stiff animations and some horrible delays, as if I was streaming it online. Their engine feels antiquated, and the production feels rushed. Most of the six episodes even end muted, with no score to accompany the closing credits.

Since this is my first Telltale game, I don't know if I just described their entire catalogue. If I did, I guess the proper way to review their games would be to solely judge the writing. However, I don't know this yet, and until I get used to their formula, I'll have to let their Game of Thrones take the brunt of my engine issues.


Game of Thrones has good writing - for a game. The problem is that it follows its source material very closely. This makes comparisons to the show unavoidable, and of course this story suffers for it. Telltale's writers do not hide their expositions well enough, which makes some plot developments a little obvious. You comically often get to make promises - swear to kill someone, keep a secret, etc. - only to be tempted to break that promise sooner or later.

This happened a lot in the show as well, but it took place off-camera, and the impact of the betrayals made for some of the best scenes in TV history. Still, the writing is surprisingly good when it comes to dialogue, bringing forth the nuances of the character personalities. I particularly enjoy the scenes in King's Landing, which best capture the spirit of the show.


This season starts off and ends very strong, but the middle is a slog that almost made me quit playing. The six chapters follow House Forrester of Ironrath, made up specifically for the game, who are aptly named after their expertise in tending to the ironwood of the North. They are House Stark loyalists, and the beginning takes us right outside The Twins, where the infamous Red Wedding is about to take place.

In fact, the Forrester storyline takes place parallell with the events of the TV show, and some of them influence the story of this game. I'd imagine anyone unfamiliar with the source material feeling mighty confused by the lore and constant namedropping. A lot of people and places are mentioned but never seen, and would mean little to newcomers. However, for show veterans, this is some intriguing stuff.


Gregor Forrester, the patriarch of the family, dies in the dramatic prologue without a clear heir to the Ironrath throne, which leaves the house in shambles. His children are either too young, too female or too far away. Also, one of their squires, the playable Gared Tuttle (Robin Atkin Downes), kills some men of House Bolton in self-defense and is sent off north to The Wall to escape punishment. This causes a political crisis between the Forresters and the Boltons, which becomes the conflict that drives the story.

It soon becomes apparent that the ties between the game and TV show make the Forresters mirror the fate of the Starks. Some of the characters line up just all too well, with Mira Forrester (Martha Mackintosh) being like a carbon copy of Sansa Stark in the capital, King's Landing. Other player-controllable characters include Rodrik (Russ Bain), who is gravely wounded and unable to walk unsupported, Ethan (Christopher Nelson), the young sir who must step up to the occasion, and Asher (Alex Jordan), an exiled young man currently living as a sellsword in Essos. The latter is the most free-spirited and original, whereas the other ones seems cut from the same northern cloth.


With the characters spread out across the Seven kingdoms and beyond, we get a nice variation in scenery and a lot of different subplots to consider. The characters are well acted, and a selection of the TV show's cast lend their talents to their respective characters. These include Tyrion and Cersei Lannister (Peter Dinklage and Lena Headey, respectively), Jon Snow (Kit Harington), Ramsay Bolton (Iwan Rheon), Margaery Tyrell (Natalie Dormer) and Daenerys Targaryen (Emilia Clarke). The writers capture their personalities well, particularly Tyrion and Margaery, who are given more screentime than the others. And the actors... well, at least they don't sound bored.

Their models look fine in screenshots but the way they're animated make them cross over into the uncanny valley. Telltale obviously could not afford to invest in advanced motion capture, so the characters move like stiff action figures, reminiscent of animated cutscenes from the 1990:s. Above all, this hurts the fighting scenes, which look laughable. It makes me think that maybe stills would have been better. Such a presentation would at least have allowed players to use their imagination to fill in the blanks.


Since the story is told mostly through fixed cutscenes and dialogue options, you can choose how to behave and test your reflexes in a few quick-time events. If you fail an action sequence you get a creative Game Over-screen reading "Valar Morghulis" or something fitting, but unfortunately, you can do little to alter the story's outcome. Just out of curiosity I tried to replay a few scenes, choosing totally different conversational options, and found them to end up the same in every crucial way. One scene just felt a little more shoehorned than the other.


And talk about shoehorned: At the end of chapter three, I had to face a guy who had murdered my character's family. I had sworn my superiors not to fight the guy, and tried to talk him out of it. He still attacked, and when I defended myself I always chose the least deadly option, but he nevertheless died. Come the start of the next chapter, the story summary retrofitted my choices, showing my character running his sword through the enemy's chest in cold blood.

However, the few choices that really matter are impactful and upsetting. Coming close to the end, they heighten the tension and my overall view of the game, and would have made a huge impact on the next season - or so it seems. Unfortunately, we'll probably never know. Telltale took too long to produce the next season, then they went bankrupt, and then they got revived. But now it's overdue. The TV show is over and the momentum is lost. The show's actors have become megastars and are probably unaffordable. Most likely we'll never see how it ends, unless you consider this eternal cliffhanger a satisfactory conclusion the the Forrester saga. At least I know I don't.

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