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10 Second Ninja X (2016, Playstation 4) Review


NEW LIFE TO OLD JOINTS


Also for: PS Vita, Windows, Xbox One


My first sessions with 10 Second Ninja X came with the painful realization that I may be too old for this shit. “I won’t be able to finish games like this much longer,” I thought. My stiff hands struggled to keep up with the required pace. My dulled reflexes failed to grasp what I did wrong—or how to fix it. In my darkest moments, I pictured a future reduced to nothing but Solitaire and the occasional game of chess.

The premise behind this hardcore yet charming 2D puzzle-platformer is brutally simple: clear each level in ten seconds. To do so, you must destroy every stationary robot before time runs out. Assuming the role of a cool cartoon ninja, you’re armed with a sword, three shuriken (throwing stars, obviously), and a double jump.

It’s an exhausting experience—like a string of mental 100-meter sprints. The moment you move, the countdown begins. Beyond the introductory stages, efficient use of shuriken becomes mandatory; running to every target simply takes too long. Failure sends you instantly back to the start. Each level allows infinite retries.

It’s an addictive little gem, though not one designed for endless play. Progression follows a mobile-game-style structure: each level awards a star rating based on performance. The faster you are, the more stars you earn. To unlock a new world—six in total, each with ten levels—you need a minimum number of stars. One per level won’t cut it. You must identify a handful worth mastering.

That elusive third star demands perfection: the optimal route, flawless execution, zero hesitation.

In a game like this, everything hinges on controls and level design—and Four Circle Interactive gets both right. The ninja responds instantly to input, and the early levels possess that black-hole simplicity that pulls you in before you realize you’re hooked. Each new world introduces a small twist—armored enemies that require multiple hits, levers that open and close hatches—ensuring a steady difficulty curve without sudden spikes.


You always know exactly when you mess up. A wasted shuriken is immediately obvious, and retrying is just a shoulder-button press away. Since many games map attacks to those buttons, you’ll often restart by accident in the heat of the moment. In almost any other game that would be infuriating. Here, it costs you seconds. The frictionless restart system turns potential frustration into momentum.

Despite all the jumping and slicing, 10 Second Ninja X feels closer to a puzzle game than a traditional platformer. Every level poses the same questions: What’s the fastest route? Where should the shuriken fly? Can multiple robots be lined up so a single star pierces them all?

Over time, you learn to read levels like a language—some paths are meant for shuriken, others for movement. Optional hints reveal the optimal solution, but discovering it yourself is far more satisfying. Asking for help feels like cheating yourself out of the real reward.


I was surprised to learn the game boasts 100 levels, including bonus stages and marathon modes. There’s also a large airship hub to explore, populated by a handful of characters in a light, charming side story. Some are hidden in secret rooms, and tracking them down can unlock extras—like a survival mini-game charmingly titled Nunnageddon II: Think of the Children.

The game constantly reminds you how close you are to the next star threshold. I once missed a third star by 0.02 seconds—and earned a trophy for it. That tiny margin is a cruel but brilliant motivator. It makes the power fantasy feel tantalizingly within reach.

There are no character upgrades here. No stat boosts. No shortcuts. Progress is earned purely through player skill. I doubt I’ll ever 100% the game—but seeing the end credits was more than enough for me.

Right after finishing, I booted up another notoriously difficult old-school platformer I hadn’t touched in years. On my first attempt, I got further than ever before. I credit 10 Second Ninja X—and the renewed faith it restored in my own abilities.

Ninja Gaiden, here I come.

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